A Systematic Review of Computational Thinking in Early Ages

06/19/2021
by   Edelberto Franco Silva, et al.
0

Nowadays, technology has become dominant in the daily lives of most people around the world. From children to older people, technology is present, helping in the most diverse daily tasks and allowing accessibility. However, many times these people are just end-users, without any incentive to the development of computational thinking (CT). With advances in technologies, the abstraction of coding, programming languages, and the hardware resources involved will become a reality. However, while we have not progressed to this stage, it is necessary to encourage the development of CT teaching from an early age. This work will present state of the art concerning teaching initiatives and tools on programming (e.g., ScratchJr), robotics (e.g., KIBO), and other playful tools (e.g., Happy Maps) for the development of CT in the early ages, specifically filling the gap of CT at the kindergarten level. This survey presents a systematic review of the literature, emphasizing computational and robotic tools used in preschool classes to develop the CT. The systematic review evaluated more than 60 papers from 2010 to December 2020, electing 31 papers and adding three papers from the qualitative stage. The paper's amount was classified in taxonomy to show CT's principal tools and initiates applied to children early. To conclude this survey, an extensive discussion about the terms and authors related to this research area is present.

READ FULL TEXT

page 2

page 4

page 6

page 7

page 8

research
10/04/2017

Visual and Textual Programming Languages: A Systematic Review of the Literature

It is well documented, and has been the topic of much research, that Com...
research
08/14/2020

Machine learning for COVID-19 detection and prognostication using chest radiographs and CT scans: a systematic methodological review

Background: Machine learning methods offer great potential for fast and ...
research
09/10/2021

Furthering Visual Accessibility with Extended Reality (XR): A Systematic Review

Over the past decade, extended reality (XR) applications have increasing...
research
11/20/2019

Systematic literature review protocol. Learning-outcomes and teaching-learning process: a Bloom's taxonomy perspective

Context: The importance of defining learning outcomes and the planning s...
research
06/20/2023

Automated Grading and Feedback Tools for Programming Education: A Systematic Review

We conducted a systematic literature review on automated grading and fee...
research
07/18/2018

A data-supported history of bioinformatics tools

Since the advent of next-generation sequencing in the early 2000s, the v...
research
10/06/2021

DRAFT-What you always wanted to know but could not find about block-based environments

Block-based environments are visual programming environments, which are ...

Please sign up or login with your details

Forgot password? Click here to reset