An Efficient Approximation Algorithm for the Colonel Blotto Game

01/26/2022
by   Daniel Beaglehole, et al.
0

In the storied Colonel Blotto game, two colonels allocate a and b troops, respectively, to k distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, <cit.> formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game[To the best of our knowledge, the algorithm from <cit.> has computational complexity O(k^14max{a,b}^13)], receiving substantial media coverage (e.g. <cit.>, <cit.>, <cit.>). In this work, we present the first known ϵ-approximation algorithm to compute NE strategies in the two-player Colonel Blotto game in runtime O(ϵ^-4 k^8 max{a,b}^2) for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer (continuous and discrete) Colonel Blotto game (when there are ℓ > 2 colonels) with runtime O(ℓϵ^-4 k^8 n^2 + ℓ^2 ϵ^-2 k^3 n (n+k)), where n is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Our algorithm computes these approximate equilibria by a novel (to the author's knowledge) sampling technique with which we implicitly perform multiplicative weights update over the exponentially many strategies available to each player.

READ FULL TEXT

Please sign up or login with your details

Forgot password? Click here to reset