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Collision Avoidance in Pedestrian-Rich Environments with Deep Reinforcement Learning

10/24/2019
by   Michael Everett, et al.
20

Collision avoidance algorithms are essential for safe and efficient robot operation among pedestrians. This work proposes using deep reinforcement (RL) learning as a framework to model the complex interactions and cooperation with nearby, decision-making agents (e.g., pedestrians, other robots). Existing RL-based works assume homogeneity of agent policies, use specific motion models over short timescales, or lack a mechanism to consider measurements taken with a large number (possibly varying) of nearby agents. Therefore, this work develops an algorithm that learns collision avoidance among a variety of types of non-communicating, dynamic agents without assuming they follow any particular behavior rules. It extends our previous work by introducing a strategy using Long Short-Term Memory (LSTM) that enables the algorithm to use observations of an arbitrary number of other agents, instead of a small, fixed number of neighbors. The proposed algorithm is shown to outperform a classical collision avoidance algorithm, another deep RL-based algorithm, and scales with the number of agents better (fewer collisions, shorter time to goal) than our previously published learning-based approach. Analysis of the LSTM provides insights into how observations of nearby agents affect the hidden state and quantifies the performance impact of various agent ordering heuristics. The learned policy generalizes to several applications beyond the training scenarios: formation control (arrangement into letters), an implementation on a fleet of four multirotors, and an implementation on a fully autonomous robotic vehicle capable of traveling at human walking speed among pedestrians.

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Code Repositories

rl_collision_avoidance

Training code for GA3C-CADRL algorithm (collision avoidance with deep RL)


view repo