Playing Atari with Deep Reinforcement Learning

12/19/2013
by   Volodymyr Mnih, et al.
0

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.

READ FULL TEXT

page 2

page 7

research
08/18/2015

Distributed Deep Q-Learning

We propose a distributed deep learning model to successfully learn contr...
research
10/01/2020

Deep Reinforcement Learning with Mixed Convolutional Network

Recent research has shown that map raw pixels from a single front-facing...
research
10/18/2018

Finding the best design parameters for optical nanostructures using reinforcement learning

Recently, a novel machine learning model has emerged in the field of rei...
research
10/02/2017

Deep Abstract Q-Networks

We examine the problem of learning and planning on high-dimensional doma...
research
12/17/2018

Double Deep Q-Learning for Optimal Execution

Optimal trade execution is an important problem faced by essentially all...
research
05/16/2022

Deep Apprenticeship Learning for Playing Games

In the last decade, deep learning has achieved great success in machine ...
research
06/04/2018

Playing Atari with Six Neurons

Deep reinforcement learning on Atari games maps pixel directly to action...

Please sign up or login with your details

Forgot password? Click here to reset