Three dimension visualization by ray-tracing image synthesis on GPU
This paper presents a realization of the approach to spatial three Dimension stereo of visualization of three Dimension images with use parallel Graphics processing unit (GPU). The experiments of realization of synthesis of images of a 3D stage by a method of trace of beams on GPU with Compute Unified Device Architecture have shown that 60 computing problem approximately, the major part of time (40 transfer of data between the central processing unit and GPU for calculations and the organization process of visualization. The study of the influence of increase in the size of the GPU network at the speed of calculations showed importance of the correct task of structure of formation of the parallel computer network and general mechanism of parallelization. Keywords: Volumetric three Dimension visualization, stereo three Dimension visualization, Ray tracing, parallel computing on GPU, Compute Unified Device Architecture.
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