Automatic generation of fonts can be an important aid to typeface design...
Representing a 3D shape with a set of primitives can aid perception of
s...
Diffusion models currently achieve state-of-the-art performance for both...
We introduce the task of spotting temporally precise, fine-grained event...
Rigged puppets are one of the most prevalent representations to create 2...
We present ASSET, a neural architecture for automatically modifying an i...
Approaches for single-view reconstruction typically rely on viewpoint
an...
This paper introduces a model for producing stylized line drawings from ...
Human pose is a useful feature for fine-grained sports action understand...
We investigate the problem of training generative models on a very spars...
Fonts are ubiquitous across documents and come in a variety of styles. T...
Visual content often contains recurring elements. Text is made up of gly...
We introduce CharacterGAN, a generative model that can be trained on onl...
We propose a novel neural architecture for representing 3D surfaces, whi...
Recently there has been an interest in the potential of learning generat...
We introduce UprightNet, a learning-based approach for estimating 2DoF c...
We propose to represent shapes as the deformation and combination of
lea...
We propose a self-supervised approach to deep surface deformation. Given...
Many tasks in graphics and vision demand machinery for converting shapes...
We treat shape co-segmentation as a representation learning problem and
...
In this paper, we address the problem of 3D object mesh reconstruction f...
We present a new deep learning approach for matching deformable shapes b...
We introduce a method for learning to generate the surface of 3D shapes....
In this work, we focus on the challenge of taking partial observations o...
Exploring and editing colors in images is a common task in graphic desig...
Many graphics and vision problems can be expressed as non-linear least
s...
Matching local geometric features on real-world depth images is a challe...
Designing programming environments for physical simulation is challengin...