Most networks are not static objects, but instead they change over time....
In most major cities and urban areas, residents form homogeneous
neighbo...
The strategic selection of resources by selfish agents is a classic rese...
Schelling games model the wide-spread phenomenon of residential segregat...
In each round of a Swiss-system tournament, players of similar score are...
We study a non-cooperative two-sided facility location game in which
fac...
Many real-world networks, like the Internet, are not the result of centr...
The complex interactions between algorithmic trading agents can have a s...
Network Creation Games are an important framework for understanding the
...
Residential segregation in metropolitan areas is a phenomenon that can b...
During a pandemic people have to find a trade-off between meeting others...
Opinion spreading in a society decides the fate of elections, the succes...
The International Chess Federation (FIDE) imposes a voluminous and compl...
We consider non-cooperative facility location games where both facilitie...
Network Design problems typically ask for a minimum cost sub-network fro...
Understanding real-world networks has been a core research endeavor
thro...
How do rational agents self-organize when trying to connect to a common
...
Traditional navigation services find the fastest route for a single driv...
Network Creation Games(NCGs) model the creation of decentralized
communi...
Residential segregation is a wide-spread phenomenon that can be observed...
The phenomenon of residential segregation was captured by Schelling's fa...
Network Creation Games are a well-known approach for explaining and anal...
Competing firms tend to select similar locations for their stores. This
...
Schelling's segregation model is a landmark model in sociology. It shows...
Selfish Network Creation focuses on modeling real world networks from a
...