Collaborative Large-Scale Dense 3D Reconstruction with Online Inter-Agent Pose Optimisation

01/25/2018
by   Stuart Golodetz, et al.
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Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These are good reasons to want instead to capture several smaller sub-scenes that can be joined to make the whole scene. Achieving this has traditionally been difficult: joining sub-scenes that may never have been viewed from the same angle requires a high-quality relocaliser that can cope with novel poses, and tracking drift in each sub-scene can prevent them from being joined to make a consistent overall scene. Recent advances in mobile hardware, however, have significantly improved our ability to capture medium-sized sub-scenes with little to no tracking drift. Moreover, high-quality regression forest-based relocalisers have recently been made more practical by the introduction of a method to allow them to be trained and used online. In this paper, we leverage these advances to present what to our knowledge is the first system to allow multiple users to collaborate interactively to reconstruct dense, voxel-based models of whole buildings. Using our system, an entire house or lab can be captured and reconstructed in under half an hour using only consumer-grade hardware.

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