Effects of Reward Shaping on Curriculum Learning in Goal Conditioned Tasks
Real-time control for robotics is a popular research area in the reinforcement learning (RL) community. Through the use of techniques such as reward shaping, researchers have managed to train online agents across a multitude of domains. Despite these advances, solving goal-oriented tasks still require complex architectural changes or heavy constraints to be placed on the problem. To address this issue, recent works have explored how curriculum learning can be used to separate a complex task into sequential sub-goals, hence enabling the learning of a problem that may otherwise be too difficult to learn from scratch. In this article, we present how curriculum learning, reward shaping, and a high number of efficiently parallelized environments can be coupled together to solve the problem of multiple cube stacking. Finally, we extend the best configuration identified on a higher complexity environment with differently shaped objects.
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