Learn to Interpret Atari Agents
Deep Reinforcement Learning (DeepRL) models surpass human-level performance in a multitude of tasks. Standing in stark contrast to the stellar performance is the obscure nature of the learned policies. The direct mapping from states to actions makes it hard to interpret the rationale behind the decision making of agents. In contrast to previous a-posteriori methods of visualising DeepRL policies, we propose an end-to-end trainable framework based on Rainbow, a representative Deep Q-Network (DQN) agent. Our method automatically detects important regions in the input domain, which enables characterization of general strategy and explanation for non-intuitive behaviors. Hence, we call it Region Sensitive Rainbow (RS-Rainbow). RS-Rainbow utilises a simple yet effective mechanism to incorporate innate visualisation ability into the learning model, not only improving the interpretability, but enabling the agent to leverage enhanced state representations for improved performance. Without extra supervision, specialised feature detectors focusing on distinct aspects of gameplay can be learned. Extensive experiments on the challenging platform of Atari 2600 demonstrates the superiority of RS-Rainbow. In particular, our agent achieves state of the art at just 25 parallel training.
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