Optimal User-Cell Association for 360 Video Streaming over Dense Wireless Networks
Delivering 360 degree video streaming for virtual and augmented reality presents many technical challenges especially in bandwidth starved wireless environments. Recently, a so-called two-tier approach has been proposed which delivers a basic-tier chunk and select enhancement-tier chunks to improve user experience while reducing network resources consumption. The video chunks are to be transmitted via unicast or multicast over an ultra-dense small cell infrastructure with enough bandwidth where small cells store video chunks in local caches. In this setup, user-cell association algorithms play a central role to efficiently deliver video since users may only download video chunks from the cell they are associated with. Motivated by this, we jointly formulate the problem of user-cell association and video chunk multicasting/unicasting as a mixed integer linear programming, prove its NP-hardness, and study the optimal solution via the Branch-and-Bound method. We then propose two polynomial-time, approximation algorithms and show via extensive simulations that they are near-optimal in practice and improve user experience by 30 compared to baseline user-cell association schemes.
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