Rare-Seed Generation for Fuzzing
Starting with a random initial seed, fuzzers search for inputs that trigger bugs or vulnerabilities. However, fuzzers often fail to generate inputs for program paths guarded by restrictive branch conditions. In this paper, we show that by first identifying rare-paths in programs (i.e., program paths with path constraints that are unlikely to be satisfied by random input generation), and then, generating inputs/seeds that trigger rare-paths, one can improve the coverage of fuzzing tools. In particular, we present techniques 1) that identify rare paths using quantitative symbolic analysis, and 2) generate inputs that can explore these rare paths using path-guided concolic execution. We provide these inputs as initial seed sets to three state of the art fuzzers. Our experimental evaluation on a set of programs (that contain a lot of restrictive branch conditions) shows that the fuzzers achieve better coverage with the rare-path based seed set compared to a random initial seed.
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