The Design and Analysis of a Mobility Game

In this paper, we study a routing and travel-mode choice problem for mobility systems with a multimodal transportation network as a mobility game with coupled hybrid action sets. The mobility resources (modes of transportation) may experience delays that grow with the aggregate utilization of the resource. We develop a theoretical framework based on repeated non-cooperative game theory for the travelers' routing and travel-mode choice within a general mobility system. This framework aims to study the behavioral impact of the travelers' decision-making on efficiency. We consider the traffic congestion and the waiting times at different transport hubs and introduce mobility monetary incentives as part of a pricing scheme. We show that the travelers' selfish behavior results in a Nash equilibrium, and then we perform a Price of Anarchy analysis to establish that the mobility system's inefficiencies remain relatively low as the number of travelers increases. We deviate from the standard game-theoretic analysis of decision-making by extending our modeling framework to capture the subjective behavior of travelers using prospect theory. Finally, we provide a simple example to showcase the effectiveness of our mobility game and incentives.

READ FULL TEXT

Please sign up or login with your details

Forgot password? Click here to reset

Sign in with Google

×

Use your Google Account to sign in to DeepAI

×

Consider DeepAI Pro