A Generalized Ray Formulation For Wave-Optics Rendering

03/28/2023
by   Shlomi Steinberg, et al.
0

Under ray-optical light transport, the classical ray serves as a local and linear "point query" of light's behaviour. Such point queries are useful, and sophisticated path tracing and sampling techniques enable efficiently computing solutions to light transport problems in complex, real-world settings and environments. However, such formulations are firmly confined to the realm of ray optics, while many applications of interest, in computer graphics and computational optics, demand a more precise understanding of light. We rigorously formulate the generalized ray, which enables local and linear point queries of the wave-optical phase space. Furthermore, we present sample-solve: a simple method that serves as a novel link between path tracing and computational optics. We will show that this link enables the application of modern path tracing techniques for wave-optical rendering, improving upon the state-of-the-art in terms of the generality and accuracy of the formalism, ease of application, as well as performance. Sampling using generalized rays enables interactive rendering under rigorous wave optics, with orders-of-magnitude faster performance compared to existing techniques.

READ FULL TEXT

page 1

page 9

page 10

page 11

page 12

page 13

page 15

research
04/27/2022

Towards Quantum Ray Tracing

Rendering on conventional computers is capable of generating realistic i...
research
05/03/2017

The Iray Light Transport Simulation and Rendering System

While ray tracing has become increasingly common and path tracing is wel...
research
07/09/2009

Augmenting Light Field to model Wave Optics effects

The ray-based 4D light field representation cannot be directly used to a...
research
01/28/2011

Ray-Based Reflectance Model for Diffraction

We present a novel method of simulating wave effects in graphics using r...
research
05/17/2017

Scratch iridescence: Wave-optical rendering of diffractive surface structure

The surface of metal, glass and plastic objects is often characterized b...
research
02/06/2022

Autocorrelation, Wigner and Ambiguity Transforms on Polygons for Coherent Radiation Rendering

Simulating the radar illumination of large scenes generally relies on a ...
research
12/09/2019

Spectral domain decomposition method for physically-based rendering of photochromic/electrochromic glass windows

This paper covers the time consuming issues intrinsic to physically-base...

Please sign up or login with your details

Forgot password? Click here to reset