On the Origins of Objects by Means of Careful Selection

06/06/2022
by   Yegor Bugayenko, et al.
0

We introduce a taxonomy of objects for EO programming language. This taxonomy is designed with a few principles in mind: non-redundancy, simplicity, and so on. The taxonomy is supposed to be used as a navigation map by EO programmers. It may also be helpful as a guideline for designers of other object-oriented languages or libraries for them.

READ FULL TEXT

Please sign up or login with your details

Forgot password? Click here to reset
Success!
Error Icon An error occurred

Sign in with Google

×

Use your Google Account to sign in to DeepAI

×

Consider DeepAI Pro