RDF annotation of Second Life objects: Knowledge Representation meets Social Virtual reality

04/09/2015
by   Carlo Bernava, et al.
0

We have designed and implemented an application running inside Second Life that supports user annotation of graphical objects and graphical visualization of concept ontologies, thus providing a formal, machine-accessible description of objects. As a result, we offer a platform that combines the graphical knowledge representation that is expected from a MUVE artifact with the semantic structure given by the Resource Framework Description (RDF) representation of information.

READ FULL TEXT

page 3

page 10

page 11

research
03/22/2017

HTC Vive MeVisLab integration via OpenVR for medical applications

Virtual Reality, an immersive technology that replicates an environment ...
research
04/23/2009

Variations of the Turing Test in the Age of Internet and Virtual Reality

Inspired by Hofstadter's Coffee-House Conversation (1982) and by the sci...
research
12/17/2013

Semantic Annotation: The Mainstay of Semantic Web

Given that semantic Web realization is based on the critical mass of met...
research
04/08/2023

Modular 3D Interface Design for Accessible VR Applications

Designed with an accessible first design approach, the presented paper d...
research
04/01/2020

Recommandation ontologique multicritère pour la métrologie

Matchmaking and information ranking are helping process for users, by of...
research
03/14/2019

The "Physics of Diagrams": Revealing the scientific basis of graphical representation design

Data is omnipresent in the modern, digital world and a significant numbe...
research
10/11/2012

Distributional Framework for Emergent Knowledge Acquisition and its Application to Automated Document Annotation

The paper introduces a framework for representation and acquisition of k...

Please sign up or login with your details

Forgot password? Click here to reset