Remote Virtual Showdown: A Collaborative Virtual Reality Game for People with Visual Impairments

03/30/2021
by   Hojun Aan, et al.
0

Many researchers have developed VR systems for people with visual impairments by using various audio feedback techniques. However, there has been much less study of collaborative VR systems in which people with visual impairments and people with able-body can participate together. Therefore, we developed a VR showdown game which is similar to a real Showdown game in which two players can play together in the same virtual environment. We incorporate auditory distance perception using the HRTF (Head Related Transform Function) based on a spatial position in VR. We developed two modes in the showdown game. One is the PVA (Player vs. Agent) mode in which people with visual impairments can play alone and the PVP (Player vs. Player) mode in which people with visual impairments can play with another player in the network environment. We conducted our user studies by comparing the performances of people with visual impairments and people with able-body. The user study results show that people with visual impairments won 67.6 able-body. This paper reports an example of a collaborative VR system for people with visual impairments and also design guideline for developing VR systems for people with visual impairments.

READ FULL TEXT

page 7

page 10

page 15

page 16

page 17

page 18

research
05/14/2022

VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames

Virtual reality head-mounted displays (VR HMDs) have become a popular pl...
research
11/01/2020

Body coherence in curved-space virtual reality games

Virtual-reality simulations of curved space are most effective and most ...
research
01/07/2022

Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots

We propose unwinding the rotations experienced by the user of an immersi...
research
04/22/2020

Raccoons vs Demons: multiclass labeled P300 dataset

We publish dataset of visual P300 BCI performed in Virtual Reality (VR) ...
research
07/06/2020

Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations

Amid current social distancing measures requiring people to work from ho...
research
09/03/2019

"Can you say more about the location?" The Development of a Pedagogical Reference Resolution Agent

In an increasingly globalized world, geographic literacy is crucial. In ...
research
01/07/2020

Foveated Haptic Gaze

As digital worlds become ubiquitous via video games, simulations, virtua...

Please sign up or login with your details

Forgot password? Click here to reset