Julian Togelius is an associate professor in the Department of Computer Science and Engineering at the Tandon School of Engineering, New York University. Prior to that, he was an associate professor at the Centre, IT University of Copenhagen for Computer Games Research. He has a BA from Lund University, an MSc from Sussex University and a PhD from Essex University. Togelius is considered one of the world’s most accomplished experts at the game and AI intersection and offers key contributions in the generation of process content, player models and general AI video games.
Togelius is the Chief Editor of the IEEE Games Journal Transactions. He also co-authored the Artificial Intelligence and the Games textbook together with Georgios N. Yannakakis and co-organized the Artificial Intelligence and Games Summer School series.
For game content such as experience-driven procedures and content generation framework, Togelius has introduced core procedural paradigms and frameworks that define two of the major research trends within process content generation. EDPCG pairs player modeling and procedural content generation experience so that game content is personalized to affect the player’s experience, and SBPCG provides a taxonomy for game content generation. He co-edited the first book about the production of procedural content for games.
Research by Togelius has been published in internationally respected media such as New Scientist, The Monde, The Verge, The Economist and MIT.