A synchronizing word of a deterministic finite complete automaton is a w...
In many games, moves consist of several decisions made by the player. Th...
We present the technical side of reasoning in Regular Boardgames (RBG)
l...
We describe nearly fifteen years of General Game Playing experimental
re...
We present an experimental comparison of the efficiency of three General...
We study the problems of finding a shortest synchronizing word and its l...
We present an initial version of Regular Boardgames general game descrip...
We formalize Simplified Boardgames language, which describes a subclass ...
We present initial research towards procedural generation of Simplified
...