Cloth simulation is an extensively studied problem, with a plethora of
s...
Existing automatic approaches for 3D virtual character motion synthesis
...
Rigging and skinning clothed human avatars is a challenging task and
tra...
Human and environment sensing are two important topics in Computer Visio...
The human hand is the main medium through which we interact with our
sur...
In this work, we consider the problem of estimating the 3D position of
m...
3D reconstruction of deformable (or non-rigid) scenes from a set of mono...
Photo-real digital human avatars are of enormous importance in graphics,...
Monocular 3D human performance capture is indispensable for many applica...
Given a set of images of a scene, the re-rendering of this scene from no...
Capturing general deforming scenes is crucial for many computer graphics...
Motion capture from sparse inertial sensors has shown great potential
co...
Human performance capture is a highly important computer vision problem ...
We propose an efficient method for non-rigid surface tracking from monoc...
We propose Neural Actor (NA), a new method for high-quality synthesis of...
We propose a deep videorealistic 3D human character model displaying hig...
Differentiable rendering has received increasing interest for image-base...
We present the first method for real-time full body capture that estimat...
Recent monocular human performance capture approaches have shown compell...
We present a novel method for monocular hand shape and pose estimation a...
Human performance capture is a highly important computer vision problem ...
Synthesizing realistic videos of humans using neural networks has been a...
Synthesizing realistic videos of humans using neural networks has been a...
The high frame rate is a critical requirement for capturing fast human
m...
We present the first real-time human performance capture approach that
r...
We propose a method for generating (near) video-realistic animations of ...