Face morphing is one of the seminal problems in computer graphics, with
...
In this work, we investigate the representation capacity of multilayer
p...
We present MR-Net, a general architecture for multiresolution neural
net...
This work investigates the use of neural networks admitting high-order
d...
We introduce a neural implicit framework that bridges discrete different...
We introduce MIP-plicits, a novel approach for rendering 3D and 4D Neura...
This chapter describes how to use intersection and closest-hit shaders t...
We introduce Proceduray, an engine for real-time ray tracing of procedur...
A manifold is a topological space that is locally Euclidean. Manifolds a...
Local and global illumination were recently defined in Riemannian manifo...
This paper presents a path tracer algorithm to compute the global
illumi...
Vector fields and line fields, their counterparts without orientations o...
Discrete Morse theory emerged as an essential tool for computational geo...
A line field on a manifold is a smooth map which assigns a tangent line ...